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- on prepareMovie
- clearGlobals()
- repeat with j = 1 to the number of castLibs
- repeat with i = 1 to the number of castMembers of castLib j
- if member(i, j).type = #shockwave3d then
- member(i, j).resetWorld()
- member(i, j).revertToWorldDefaults()
- end if
- end repeat
- end repeat
- randomSeed = the milliSeconds
- end
-
- on stopMovie
- global newTextureList
- if newTextureList <> VOID then
- repeat with n = 1 to newTextureList.count
- newTextureList[n].erase()
- end repeat
- end if
- end
-